

Both show a strange message when manage to open the scene - "viewport shaders compiling", which takes quite significant amount of the time - between 2-4 min depending on the system.Īs soon as delete the FP objects ( but leave the used proxies), both scenes load much, much quicker - both around 4 times faster. Speed performance is around 50 % better in the Ryzen system. Each PC takes all assets from the network mapped drive - with FP and RC, without FP only and without FP and RCġ - with FP and RC, both PCs (dual Xeon v4 and Amd 5950x with the assets onto nvme drives) open the scene in as expected.

Each PC takes all assets from the nvme in three different scenarios - with FP and RC, without FP only and without FP and RCĢ. Since have two different machine, network mapped drive and solid performing local nvme drivers installed in each machine, managed to explore several situations:ġ. Recently experience quite significant slowdown and trying to narrow down what is causing it.īoth systems mentioned below use latest 3ds max and latest FP. Currently experimenting with ways to speed up workflow.
